Systems & Mechanics

Built for Virtual Reality

Every system designed for presence. Every ability felt in your hands.

Choose Your Path

Four distinct classes. Switch mid-play. Each brings unique spells, weapons, movement mechanics, and combat philosophy.

⚔

Warrior

Physical dominance. Heavy weapons, defensive abilities, sustained combat. Sentinel, Shield Charge, Blood Bath.

TankPhysical
🗡

Assassin

Speed and shadows. Stealth mechanics, high burst damage, Meld speed bonuses in darkness.

SpeedShadow
✦

Mage

Elemental devastation. Spell casting, projectile management, area control. Hemorrhage, Cecilia's Elegy.

MagicElemental
🌍

Geomancer

Earth as weapon. Terrain manipulation, gravity attacks, environmental hazards turned to your advantage.

EarthControl
☠

Necromancer

Death as discipline. Raise lesser undead, drain enemies of vitality, command the freshly fallen on the battlefield.

DeathSummon
✚

Cleric

Healing, wards, and consecrated strikes. Sustains allies through the longest fights — turns demons to ash on contact.

HolySupport
✊

Pugilist

Bare-handed combat refined to art. Stance work, chained strikes, no weapon required — fastest movement in the roster.

MeleeSpeed
⚙

Technomancer

Forge-magic and machine binding. Deploys constructs, hacks ancient automatons, channels current through gauntlets.

HybridConstruct
✺

Rift Walker

Tears in space and time. Short-range teleports, portal traps, and timing rewinds for surgical reposition.

SpaceMobility
𖤐

Warlock

Pact-bound spellcaster. Trades vitality and oaths for power no other class can call. Curses, hexes, and blood pacts.

PactCurse

How the Combat Works

◈

Parry System

Time your parry within a 0.4s window on enemy attack windups. Successful parry stuns the enemy for 2 seconds, removes their block, and opens a 1.5× damage counter window.

In Development

🛡

Sentinel

60% physical damage reduction for 12 seconds. 20-second cooldown. VFX stops at 2 seconds. Your defensive anchor.

Ready for Testing

🌑

Meld

Movement speed increases 30% when in shadow. Passive — activates automatically via BP_ShadowZone volumes. Priority: Sprint > Meld > Normal.

In Development

⚔

Dismemberment

Real-time limb severance system. Player left-hand dismemberment implemented. Full enemy dismemberment in development.

Ready for Testing

🗡

Weapon Throw

Physical projectile launch using motion controller velocity. Physics corrected (bAddToCurrent = false). Wonky behavior resolved.

Ready for Testing

💫

Blink

Teleport movement. VROrigin SetWorldLocation implementation — camera and capsule move together correctly.

Ready for Testing

🐉

Flying Mount

Attach to BP_FlyingMount via MountSeat socket. Left stick lateral, right stick pitch. Full 3D flight, GravityScale=0 while mounted.

In Development

🩸

Blood Bath

Heals 2% of maximum health on each enemy hit. Lifesteal implementation pending insertion into Utility_BP DamageManager.

In Development

The Arcane Compendium

A full spell tree system spanning the eleven elemental disciplines. Select an element to open its compendium entry — each tree branches into specialized spell chains, with rank progressions earned through study and practice.